If you're not familiar with FormIDs, that's okay, but the main thing that this means is that because of this, mods that alter DLC content from Fallout 3 or Fallout: New Vegas will not be compatible with the ultimate version. What this involves, however, is a renumbering of all of the FormIDs from all DLC. The solution is to combine the DLC, too, into the main file, creating a single ultimate version of the game. For example, the aliens in Fallout: New Vegas can't have the real Mothership Zeta alien weapons, you can't find Point Lookout Double-Barrel Shotguns or Lever-Action Rifles on Honest Hearts Tribals, and the Dead Money Old World Gourmet perk won't work on drink/food from any other DLC. Since they are all self-contained, they cannot reference each other, and if they alter the same record, they override each other. With all DLC, you would be running the main file plus 14 DLC files, which would work like always and like mods.ĭLC have always had some fundamental limitations though. I have been working on the "Requiem for The Capital Wasteland" or "Best of Both Worlds" mods, and those have made a lot possible so far, but there is one more step to making the perfect Fallout experience - DLC.ĭLC can just be patched to work with Best of Both Worlds.
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